How to fly like a PRO

koklimabc

Active Member
I'm experienced difficult to fly in real life instead of gaming in simulation (There is no problem to fly in liftoff for me).

I'd no idea to fly in step forward by holding pitch after weared in FPV googles even without wearing fpv googles.

My quad just always hover to the left and ended up to fall in ground.

How i could possible to learn to fly from beginner to expert, any suggestion and idea?

My pid's settings :
Roll : 47 (P) 85 (I) 22 (D) 0 (Feedward)

Pitch : 52 (P) 90 (I) 25 (D) 0 (Feedward)

Yaw : 30 (P) 90 (I) 0 (D) 0 (Feedward)
 

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Fly angle mode line of sight at first so you can physically see how the quad is responding to input make sure you can fly line of sight in terms of keeping hover and even good to learn to figure 8 line of sight. This won't come super easily it takes a ton of practice.

After you have line of sight flying worked out in angle mode and have a good idea of how much throttle is needed to maintain altitude and learn to do those fast adjustments on the throttle then can fpv a lot easier I think. When first trying fpv flight still good I think to try it first in angle mode so you aren't worrying so much about roll or pitch and just dealing with throttle mostly.

Once you are comfortable enough flying angle mode in the goggles you can either land and switch to acro mode or get your quad far enough away from everything and people (up just above the tree line height but not actually near any trees) and flick the switch into acro mode. Flying higher up if you have a failure will give you a chance to flip into angle mode, if you're too low your gonna crash when trying out new things so it's always good to get a little altitude assuming empty field and then try things out a little higher so have more room to correct/fix if it goes wrong.

Flips and rolls you just have to learn the timing for full stick deflect for a given quad/rates profile, for more complex acrobatic moves like split s or power loops lots of time doing it in sim and trying to do tricks around obstacles in sim makes it more like what you have to contend with in real life flying.
 
Also lots of "trick guides" on youtube to learn a specific acrobatic move. Once you know enough tricks and can learn to tie them together then can focus more on your particular style and/or smoothing things out more and finding ways to transition from one trick to another while flying some path (also an art in itself, not one I'm particular good at)
 
Also also we all crash a lot when we learn so fly safe and don't be down if you have to replace props or eventually a motor or esc it's basically par for the course.
 
Fly angle mode line of sight at first so you can physically see how the quad is responding to input make sure you can fly line of sight in terms of keeping hover and even good to learn to figure 8 line of sight. This won't come super easily it takes a ton of practice.

After you have line of sight flying worked out in angle mode and have a good idea of how much throttle is needed to maintain altitude and learn to do those fast adjustments on the throttle then can fpv a lot easier I think. When first trying fpv flight still good I think to try it first in angle mode so you aren't worrying so much about roll or pitch and just dealing with throttle mostly.

Once you are comfortable enough flying angle mode in the goggles you can either land and switch to acro mode or get your quad far enough away from everything and people (up just above the tree line height but not actually near any trees) and flick the switch into acro mode. Flying higher up if you have a failure will give you a chance to flip into angle mode, if you're too low your gonna crash when trying out new things so it's always good to get a little altitude assuming empty field and then try things out a little higher so have more room to correct/fix if it goes wrong.

Flips and rolls you just have to learn the timing for full stick deflect for a given quad/rates profile, for more complex acrobatic moves like split s or power loops lots of time doing it in sim and trying to do tricks around obstacles in sim makes it more like what you have to contend with in real life flying.
Yes, you are right. I need to tried first time on acro mode.

I finally beter understand I need to coupe with angle mode + air mode liked always the same working in Sim.
 
Also lots of "trick guides" on youtube to learn a specific acrobatic move. Once you know enough tricks and can learn to tie them together then can focus more on your particular style and/or smoothing things out more and finding ways to transition from one trick to another while flying some path (also an art in itself, not one I'm particular good at)
Yes, you rights too. There is no easy to learn in acrobatic mode. It is been a lot of hilarious failing schemes happened againts me in past few days under my few maiden flights. Few Example liked Hard to maintain altitude, throttle to jump high and various uncontrol scenarios.
 
Also also we all crash a lot when we learn so fly safe and don't be down if you have to replace props or eventually a motor or esc it's basically par for the course.
Yes, you are right. We need to prepare the spare parts for esc, prop, motor (I'd managed to put back metal magnet insider before and adjust back in position and seems to be work well) even another ready to fly drone as I learned from expert before.
 
Also also we all crash a lot when we learn so fly safe and don't be down if you have to replace props or eventually a motor or esc it's basically par for the course.
I'd go far to test from just now.

It also very difficult to pitch to fly forward and always dift to the left.

I'm using Angle Mode + Air Mode (permanet enabled).

Pitch Forward not working in real flight, need more help, TQ.
 
If flying angle mode and things drifting make sure to calibrate accelerometer with the quad perfectly level (or as close as possible) and untouched during calibration. If that doesn't solve it in angle mode can try putting in "correction" for the accelerometer. Granted all quads will drift a tiny bit and need corrections:

 
Also just a bit of clarification in the end I think acro mode in fpv all the time is the best, but getting there think it's okay to use angle mode as a bit of a crutch to avoid slamming things into the ground. When you do switch to acro mode you'll find you need to make adjustments to your throttle based on how tilted you are to maintain some vertical thrust basically if doing a hard bank for a turn you'll need to up throttle to make up for the power now pushing you sideways that was pushing you up. Also you will be doing a lot finer and less often input changes to pitch/roll/yaw in acro mode in general (unless ripping around like steele in which case more input on everything :D)
 
Also I typically tie air mode to turning off angle mode so once in acro air mode is on, if you bump something like when landing and have air mode on it can over react so nice to be able to have it off for take off or landing if using angle mode, in acro I just take off as soon as I arm since air mode on and disarm just before touching down but as beginner would flip into angle mode for landing.
 
If flying angle mode and things drifting make sure to calibrate accelerometer with the quad perfectly level (or as close as possible) and untouched during calibration. If that doesn't solve it in angle mode can try putting in "correction" for the accelerometer. Granted all quads will drift a tiny bit and need corrections:

I've try to undertand and follow the same on this video but this is a tinywhood, but I still do drifted onto left side after calibrated accel under my flight mode = Angle + Air mode.
 
Also just a bit of clarification in the end I think acro mode in fpv all the time is the best, but getting there think it's okay to use angle mode as a bit of a crutch to avoid slamming things into the ground. When you do switch to acro mode you'll find you need to make adjustments to your throttle based on how tilted you are to maintain some vertical thrust basically if doing a hard bank for a turn you'll need to up throttle to make up for the power now pushing you sideways that was pushing you up. Also you will be doing a lot finer and less often input changes to pitch/roll/yaw in acro mode in general (unless ripping around like steele in which case more input on everything :D)
That is why I'd trying to adjust my "Radio's Output" to have yaw, pitch, roll with middle's endpoint set to 1500 along -70 % and + 70 % (Suit to me as beginner to behave press commonly the stick but actually produce lower 70 % output than actual 100 %).

Besides that, I set my throttle starting from minimum 1000 endpoint (Betaflight) and Middle equals to 1500, but highest only 1971.

I'll tested this settings soon by tomorrow under my flight mode angle (without air mode) and acro.

Btw, Have you got any extra sugestion on Radio's Output settings to help me as beginner liked me?
 
Yah you can also try messing with the rc or super rate I forget which one honestly but will help to flatten the mid stick movements so they don't create big twitchy reactions but can still go high rates at the ends. From what I've heard you still want the full 1000-2000 range but can reduce the main rate and or increase the super or rc rates to dampen things down (found in betaflight configurator pids tab)
 
Yah you can also try messing with the rc or super rate I forget which one honestly but will help to flatten the mid stick movements so they don't create big twitchy reactions but can still go high rates at the ends. From what I've heard you still want the full 1000-2000 range but can reduce the main rate and or increase the super or rc rates to dampen things down (found in betaflight configurator pids tab)
ok, I'll keep mind.
 
you can actually watch the little 3d quad in the viewport on bottom right of the receiver tab to make sure it is moving how you expect based on stick input as well, I don't know if it shows actual rate profile effects there but will show you if the quad is just drifting left or right with no stick input or otherwise moving when it shouldn't be. With nothing being touched on receiver the (3d view of) quad should stay in whatever orientation it's in by default on the receiver tab and only inputs to sticks should make it move, if it is drifting on it's own then it is getting bad input from the receiver or otherwise might need the receiver data range mapped to 1000-2000 range with 1500 midpoint (spektrum receivers usually are at 1156-1840 or something like that so I have to use rxrange command in CLI to correct the receiver ranges to map to 1000-2000)
 
you can actually watch the little 3d quad in the viewport on bottom right of the receiver tab to make sure it is moving how you expect based on stick input as well, I don't know if it shows actual rate profile effects there but will show you if the quad is just drifting left or right with no stick input or otherwise moving when it shouldn't be. With nothing being touched on receiver the (3d view of) quad should stay in whatever orientation it's in by default on the receiver tab and only inputs to sticks should make it move, if it is drifting on it's own then it is getting bad input from the receiver or otherwise might need the receiver data range mapped to 1000-2000 range with 1500 midpoint (spektrum receivers usually are at 1156-1840 or something like that so I have to use rxrange command in CLI to correct the receiver ranges to map to 1000-2000)
Yea, I'd adjust all the settings to keep under range from 1000 : 2000. Hope It would be find later after real time trial flight :).
 
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